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ULTIMATE WIZARD for Commodore 64 | Jumpman-Style Platforming Goodness!
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ULTIMATE WIZARD for Commodore 64 | Jumpman-Style Platforming Goodness!

Wizard is a video game developed for the Commodore 64 written by Sean A. Moore and Steve Luedders-Dieckbrader for Progressive Peripherals and Software (PP&S) out of Denver, Colorado in 1984. Each level contains keys, and the object is for Wilfrid the Wizard to get each key to move on to the next location. Each level requires a different spell to find the key, and every key found gives Wilfrid a finite number of times he can cast the spell. Some spells cast projectiles, which can either kill or freeze enemies, while some teleport Wilfrid around, either by turning him to a non-corporeal "shadow" or by instantly moving him to his starting point. The player character, Wilfrid, is a wizard in purple robes, and his enemies include witches, knights, giant insects, and other various monsters. Craig Smith and Aaron Hightower teamed up to make an improved construction set in their homes in North Richland Hills, Texas. They communicated with Sean and Steve to understand the memory layout for the levels and then set out to create an advanced construction set better than the one included with the original game. Among other things, their construction set included the ability to create "treasure matrices" that allowed the user to create special effects similar to the ones seen in the main levels. The original set had remnants in its code alluding to features that had been disabled, likely due to their instability or lack of documentation. PP&S took the code from Craig and Aaron and released it commercially in a package called the Wizard Expansion Set. This add-on pack also included 50 new levels from a competition held by the company specifically for the expansion; none of the new levels had any advanced features because of the limitations of the original construction set. Electronic Arts, including Paul Reiche III, used the Construction set created by Aaron and Craig to create a new set of levels. The Construction Set was also included by EA, as were a combination of levels from the original game and from the expansion pack, albeit in a different order from the original PP&S releases. The Ultimate Wizard version also featured some changes to existing levels to increase their difficulty, as well as different sprites for some of the game's monsters. #retrogaming #c64 #c64games #genxgrownup - LINKS (relevant links mentioned in video) - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS Numskull Facebook Group » https://genxgrownup.com/fbqa G'AIM'E Time Crisis » http://genxgrownup.com/gaime King of Nerds » http://kingofnerds.tv Order of Cosmic Champions » http://www.orderofcosmicchampions.com - CHAPTERS
GXG-PNP (Computer Cards) WEB
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Home Computer Collectible Cards – GXG Plug-N-Play

Once I knew these cards existed, I knew my life wouldn’t be complete until I had a deck. Here’s a quick shuffle through these Home Computer Collectible Cards from the Cambridge, England Centre for Computing History. Centre for Computing History » www.computinghistory.org.uk/ Subscribe » GenXGrownUp.com/yt Facebook » fb.me/GenXGrownUp Twitter » GenXGrownUp.com/twitter Website » GenXGrownUp.com Podcast […]
GXG (DR ROBOCOP) WEB
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Robocop 1987 vs 2014: How Do They Compare? – GXG Diminishing Returns

Back in 1987, the original Robocop was released. How does it compare to the 2014 remake? Can 1987 graphics done on a Amiga computer stand up to modern CGI? Check out this video and then share your opinion! Robocop 1987 » amzn.to/2yYaZQd Robocop 2014 » amzn.to/2yYaZQd Subscribe » GenXGrownUp.com/yt Facebook » fb.me/GenXGrownUp Twitter » GenXGrownUp.com/twitter […]
CS Episode 16 WEB
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Comic Sans Episode 16: Aether & Empire

In this week’s round table comic book review we take a look at Aether & Empire from Blue Juice Comics written by Michael Horan & illustrated by Bong Dazo. At the height of Victoria’s reign, a scientific expedition to Mars has vanished and the daring rescue mission is now a race against time and space. […]
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