Tech1008 Videos

1982 Caveman from Tomy | This Thrifting Find is Why the Dinosaurs are Extinct! ?
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1982 Caveman from Tomy | This Thrifting Find is Why the Dinosaurs are Extinct! ?

Stop leaving yourself vulnerable to data breaches. Go to our sponsor https://aura.com/gxg to get a 14-day free trial to see if any of your data has been exposed. CAVEMAN is a color tabletop electronic game released by the Japanese toy company TOMY in 1982. A prehistoric caveman must steal eggs from a fire-breathing dinosaur while avoiding flying dragons and volcanic lava. In each level of the game you must collect 8 eggs to advance to the next level. To steal an egg laid by the dinosaur move the caveman to the egg. After reaching the egg, the caveman must wait until it blinks before he can carry it back to the cave. If an egg is not taken away within 8 seconds, the egg will hatch into a baby dinosaur and escape. The first egg retrieved is placed at the entrance of the cave. When the caveman brings a second egg, the first one moves into the cave for 50 points. When a total of eight eggs have been put into the cave, 200 bonus points are added to the score, and the game advances to the next level. The dinosaur moves his head at random. The movements are slow in the amateur (AMA) game and faster in the professional (PRO) game. If the caveman approaches when the dinosaur is breathing fire, the caveman will lose one life. The caveman can temporarily knock out the dinosaur if he hits it with the axe when it's standing upright, earning the caveman 30 additional points and time to safely steal the egg. Dragons fly overhead looking to steal eggs from the entrance of the cave. In the amateur (AMA) game there is only one dragon, while the professional (PRO) game has two. If there is an egg at the entrance of the cave the dragon may swoop down to take the egg away, however a dragon can not steal an egg if the caveman is at the entrance guarding the egg. A dragon can be brought down before it passes over the entrance of the cave by a direct hit with the stone axe, scoring 10 points. At higher levels of the game a volcano erupts shooting hot lava into the air. When the lava hits the caveman on the head, he dies, but he can safely pass by lava that falls below his head. #retrogaming #vintage #thrift #genxgrownup - SHOP Flarp Noise Putty » https://amz.cx/3MgT http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - CHAPTERS 00:00 Tron to Caveman 01:49 First Look 02:35 Initial Test 03:37 Magic Paste 05:48 Scrub & 2nd Test 07:15 Cleanup 11:03 Dismantling 11:50 Interior Blowout 12:54 Hardware Tour 14:21 Power On 19:50 PRO Mode 20:00 Summary
Rygar on Atari Lynx | The BEST WAY to Play the Tecmo Classic?
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Rygar on Atari Lynx | The BEST WAY to Play the Tecmo Classic?

In 1986, Tecmo published the side-scrolling platformer, Rygar, to the arcades. I always enjoyed it, but found it to be pretty punishing and ended up costing me more tokens than I would've liked. So in 1990, when Atari released a translation of Rygar for the Lynx, I was immediately onboard. As a bonus, this version of Rygar turned out to have a gentler ramp-up in difficulty, meaning I could play longer and see more of the levels. And Rygar is still one of my Lynx favorites! #atari #retrogaming #lynx #genxgrownup - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS King of Nerds » http://kingofnerds.tv Order of Cosmic Champions » http://www.orderofcosmicchampions.com

? M.U.L.E. Online | The Planet Irata Will Never Be the Same!

M.U.L.E. is a 1983 strategy video game written for Atari 8-bit computers by Ozark Softscape. Designer Danielle Bunten Berry (credited as Dan Bunten) takes advantage of the four joystick ports of the Atari 400 and 800 to allow four-player simultaneous play. Published in 1983, M.U.L.E. was one of the first five games from Electronic Arts, alongside Axis Assassin, Archon: The Light and the Dark, Worms, and Hard Hat Mack. M.U.L.E. is primarily a turn-based strategy game, but also incorporates real-time elements where players compete directly, as well as aspects that simulate economics. #atari #retrogaming #genxgrownup - LINKS MULE Online » https://puzzud.itch.io/mule-online - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com
MGC ALAN1 ATARI
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Atari @ Midwest Gaming Classic 2025 | What MIGHT They Announce?

How well can you do in Fire Fighter without using a drop of water? See MORE Friday Plays NOW: https://www.youtube.com/watch?v=6tWfm2jXaC0&list=PL13zHeyDr6xswcm1YMnJivU0jefJIOLcb&ab_channel=GenXGrownUp Fire Fighter is a video game written by Brad Stewart for the Atari 2600 published by Imagic in 1982. The player uses fire fighting equipment in an attempt to extinguish the fire in a tall building and rescue the occupant. The player moves a fire fighter around a non-scrolling screen to spray water on fires in a building, the size of which may vary between levels depending on options selected by the player. If the fire rises high enough, the person will wait on the roof until the fire burns itself out. At any time, the player can extend a ladder from a fire truck to rescue the person from the building so long as no fire exists on that floor. #atari #retrogaming #fridayplays #genxgrownup - LINKS Wikipedia » https://en.wikipedia.org/wiki/Fire_Fighter_(video_game) - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS King of Nerds » http://kingofnerds.tv Order of Cosmic Champions » http://www.orderofcosmicchampions.com
Atari 2600 DEADLY DUCK from 20th Century Fox | BROKEN in the BEST Possible Way!
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Atari 2600 DEADLY DUCK from 20th Century Fox | BROKEN in the BEST Possible Way!

Cranky crabs are attempting to get the ducks out of their ponds. The crabs fly in the air while throwing bricks and bombs at the ducks. To fight back, the ducks are armed with a bill that is also a gun barrel that shoots a limitless supply of bullets straight up.[5] Deadly Duck is fixed shooter game for the Atari 2600 released on January 20, 1982, in North America. It was designed by Ed Hodapp for Sirius Software and published by 20th Century Fox Games. It was later ported, by Jeremy Jones, to the VIC-20. The player starts with four lives and a bonus life is awarded when all eight crabs in a level have been shot. If the player is hit by a brick, a life is lost. When bricks land at the bottom of the play area they impede player movement for a temporary period. #atari #retrogaming #genxgrownup - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS King of Nerds » http://kingofnerds.tv Order of Cosmic Champions » http://www.orderofcosmicchampions.com - CHAPTERS
ATARI 2600 Cosmic Commuter | The Game ACTIVISION Didn’t Want You to PLAY
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ATARI 2600 Cosmic Commuter | The Game ACTIVISION Didn’t Want You to PLAY

Shop Fightbox: https://genxgrownup.com/fightbox Cosmic Commuter is a horizontally scrolling shooter designed by John Van Ryzin for the Atari 2600 and published by Activision in 1985. The player pilots a spacecraft that operates like a bus, picking up commuters along your route while avoiding hazards and monitoring fuel. Once at least one person is collected, the player can return to a launch pad and perform the task again with more obstacles. #atari #retrogaming #activision #genxgrownup - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS Fightbox » https://genxgrownup.com/fightbox King of Nerds » http://kingofnerds.tv Order of Cosmic Champions » http://www.orderofcosmicchampions.com