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Horror Movie Debates

About This Episode We take an in-depth look at what makes a horror film great. Whether it’s those ambiguous endings, the blood and gore, or the jump scare that catches you off guard, not everybody agrees on what belongs in these nail-biters. We debate just what aspects are essential parts of a great horror film, […]

How One Man and a Happy Accident Created the Iconic Arcade Game | SPACE INVADERS

In this video, we go back to 1978 and the story behind Space Invaders: how one Japanese designer, Tomohiro Nishikado, built the game (and even the hardware to run it), why those aliens speed up as you shoot them, and how a simple shooter turned arcades into a global obsession. Where the idea came from The happy accident that created the game's famous tension How it took over arcades, pizza parlors, and bowling alleys everywhere Why it still matters to anyone who ever begged for one more quarter If you spent your childhood hunched over a cabinet with a pocket full of change, this one's for you. #SpaceInvaders #RetroGaming #ArcadeHistory #GenX #80sNostalgia #VideoGameHistory #genxgrownup - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS Order of Cosmic Champions » http://www.orderofcosmicchampions.com King of Nerds » http://kingofnerds.tv - CHAPTERS 00:00 - Intro 00:30 - Welcome 00:50 - Tomohiro Nishikado 02:46 - Western Gun 03:48 - Discrete Circuit Boards 04:39 - Creation of Space Invaders 05:35 - A Happy Accident 06:17 - Space Invaders Launches 06:47 - Atari 2600 Impact 07:19 - Impact 08:05 - Close
How TIME CRISIS Reinvented Light Gun Shooters | 2026 Championship Going On NOW!
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How TIME CRISIS Reinvented Light Gun Shooters | 2026 Championship Going On NOW!

Shop G'AIM'E: https://genxgrownup.com/gaime Released by Namco in Japan November of 1995, and then a wider release in March of 1996, Time Crisis hit arcades at a time when light gun games were already popular -- thanks to titles like Virtua Cop and Lethal Enforcers. But Time Crisis didn't just follow the formula -- it reinvented it. Take a closer look at 30 years of Time Crisis and learn how you can participate in the 2026 Time Crisis Championship, or even win a Premium Time Crisis bundle from GenXGrownUp! - LINKS GWC2026 » https://www.mygaime.com/gwc2026 - SHOP https://genxgrownup.com/gaime http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS King of Nerds » http://kingofnerds.tv Order of Cosmic Champions » http://www.orderofcosmicchampions.com
How TWO LINES and a DOT Created an Industry: The Origin of Pong | GenX Origin Stories
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How TWO LINES and a DOT Created an Industry: The Origin of Pong | GenX Origin Stories

Before consoles, before cartridges, before anyone had a joystick in their living room, there was Pong. In 1972, a young Atari engineer named Allan Alcorn was handed what he thought was a simple training exercise by co-founder Nolan Bushnell, build a basic ping-pong game to learn the hardware. Instead, he created the game that launched the video game industry. In this video, we dig into the origin story of Pong, from its predecessors to its home console release through Sears in 1975 — and why this ridiculously simple game became the spark that put a controller in the hands of an entire generation. If you grew up chasing that little white square across the screen, this one's for you. #videogamehistory #atari #pong #atari-pong #arcadehistory #arcadegames - SHOP http://genxgrownup.com/amazon http://GenXGrownUp.com/merch - PODCAST http://GenXGrownUp.com/pod - SUPPORT US https://patreon.com/genxgrownup - WEB & SOCIAL http://GenXGrownUp.com/discord https://twitch.tv/genxgrownup http://fb.me/GenXGrownUp https://bsky.app/profile/genxgrownup.com https://www.tiktok.com/@genxgrownup https://www.instagram.com/genxgrownup/ http://GenXGrownUp.com - SPONSORS Fightbox » https://genxgrownup.com/fightbox King of Nerds » http://kingofnerds.tv Order of Cosmic Champions » http://www.orderofcosmicchampions.com - CHAPTERS 00:00 - Intro 00:35 - Willie Higinbotham 01:43 - Ralph E Baer 02:19 - Magnavox Odyssey 03:49 - Atari 06:10 - Lawsuits 06:58 - Closing

Howard Scott Warshaw Talks Atari & Yars 2

About This Episode GenXGrownUp sat down with legendary Atari developer, Howard Scott Warshaw, to discuss his book, Once Upon Atari, his history at Atari, details on the forthcoming Yars’ Revenge Sequel, and how he made the migration from engineer to therapist. See the Video Interview » youtu.be/fYrs7sLJxP8 ONCE UPON ATARI is an intimate view into […]